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4. 試合及び得点形式

  1. 4.1. 試合は得点数で競われ、ゴールをした場合に得点となる。
  2. 4.2. 【15 点】を先取したチームの勝利となる。
    解釈: Timing of games

    Games can also be played with a Time Cap. Refer to the Appendix for more details.

  3. 4.3. 前後半のハーフ制で行われ、前後半の間にハーフタイムが設けられている。どちらかのチームが【8 点】を先取した時点でハーフタイムとなる。
    解釈: Half time

    Half time usually lasts 7 minutes in games with a Time Cap of 100 minutes. Refer to the Appendix for more details about Half time.

  4. 4.4. 前半及び後半は、プルによって開始となる。
  5. 4.5. ゴールが記録された後、試合終了もしくはハーフタイムとならない場合は、
    1. 4.5.1. ただちに次のポイントが開始される。
      Steinarのコメント(非公式!): Buzzer beaters

      If you play with a (hard) time cap, and you score right before the end, what happens?

      14.4 provides part of the answer; what matters is whether you had established possesssion or not of the scoring pass when the whistle went off (or more precisely, when it started going off). If the disc was in the air, then possession was established after the end of the game, and you play no more points (unless it's a tie, of course). If you were still struggling with the balance, or you were in the air yourself, you have not yet established possession and the same rule applies.

      But if you had caught it safely, were in contact with the endzone and then the whistle goes off, then the next point is started (by 4.5.1 above) and play that one more point before the game is over. Often, it is useful to establish the facts together with the opposing team (what happened when?) before getting into the rules debate.

    2. 4.5.2. 両チームは互いの自陣(エンドゾーン)を入れ替えること。
    3. 4.5.3. 得点したチームがディフェンスとなり、プルをすること。