Rules of Ultimate
20. Time-Outs
- 20.1. The player calling a time-out must form a “T” with their hands, or with one hand and the disc, and should call “time-out” to opposition players.
- 20.2. After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.
- 20.3. After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:
Annotation: Calling a time-out during play
If the thrower must/can move to establish a pivot at a different spot to where they established possession, they can call a time-out before they establish the pivot at that spot. This means that if the thrower picks up the disc after a turnover, and the turnover location is not in the central zone, they can call a time-out straight away. If they do so, they must place the disc at the spot where they will establish a pivot after the time-out.
Annotation: Delay of play after a time-out
The delay of game rules from section 10.5 also apply to the restart of play after a time-out.
Extra: For games played using the Appendix, refer to the relevant section for specific timings that apply
- 20.3.1. Substitutions are not allowed, except for injury.
- 20.3.2. Play is restarted at the pivot location.
- 20.3.3. The thrower must remain the same.
- 20.3.4. All other offensive players must establish a stationary position, at any location.
- 20.3.5. Once the offensive players have selected positions, defensive players must then establish a stationary position, at any location.
- 20.3.6. The stall count restarts at maximum nine (9). However if the marker has been switched, the stall count restarts at “Stalling one (1)”.
- 20.4. If the thrower attempts to call a time-out while play is live and when their team has no remaining time-outs, play is stopped. The marker must add two (2) seconds to the stall count they would have restarted play on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a “stall-out” turnover.
Annotation: Time-out between points or during a stoppage
If a team calls “time-out” between points, or during a stoppage, but their team has none remaining, then the time-out call has no affect.