Rules of Ultimate

20. Time-Outs

  1. 20.1. The player calling a time-out must form a “T” with their hands, or with one hand and the disc, and should call “time-out” to opposition players.
  2. 20.2. After the start of a point and before both teams have signalled readiness, a player from either team may call a time-out. The time-out extends the time between the start of the point and subsequent pull by seventy-five (75) seconds.
  3. 20.3. After the pull only a thrower with possession of the disc may call a time-out. The time-out starts when the “T” is formed, and lasts seventy-five (75) seconds. After such a time-out:
    Annotation: Calling a time-out during play

    If the thrower must/can move to establish a pivot at a different spot to where they established possession, they can call a time-out before they establish the pivot at that spot. This means that if the thrower picks up the disc after a turnover, and the turnover location is not in the central zone, they can call a time-out straight away. If they do so, they must place the disc at the spot where they will establish a pivot after the time-out.

    Annotation: Delay of play after a time-out

    The delay of game rules from section 10.5 also apply to the restart of play after a time-out.

    Extra: For games played using the Appendix, refer to the relevant section for specific timings that apply

    1. 20.3.1. Substitutions are not allowed, except for injury.
    2. 20.3.2. Play is restarted at the pivot location.
    3. 20.3.3. The thrower must remain the same.
    4. 20.3.4. All other offensive players must establish a stationary position, at any location.
    5. 20.3.5. Once the offensive players have selected positions, defensive players must then establish a stationary position, at any location.
    6. 20.3.6. The stall count restarts at maximum nine (9). However if the marker has been switched, the stall count restarts at “Stalling one (1)”.
  4. 20.4. If the thrower attempts to call a time-out while play is live and when their team has no remaining time-outs, play is stopped. The marker must add two (2) seconds to the stall count they would have restarted play on before restarting play with a check. If this results in a stall count of ten (10) or above, this is a “stall-out” turnover.
    Annotation: Time-out between points or during a stoppage

    If a team calls “time-out” between points, or during a stoppage, but their team has none remaining, then the time-out call has no affect.