Rules of Ultimate — Appendix v4.0

Appendix C: Uniform Requirements

C1. Purpose

  1. C1.1. The primary purpose of these uniform requirements is to distinguish between players on opposing teams, and to identify individual players. This allows players, officials and spectators to follow and interpret the game correctly.
  2. C1.2. They also aim to protect player safety and comfort, and fairness in the competition.
  3. C1.3. Additionally, better quality uniforms are expected to convey a better image of our sport to the world, taking advantage of the media and spectator opportunities of WFDF events.
  4. C1.4. These requirements aim to minimize the costs to players of meeting their primary purpose. If resources allow, teams are encouraged to exceed the minimum requirements of these rules in order to maximise the benefits to our sport.
  5. C1.5. WFDF requires teams to consider the rules and public image of the sport when designing uniforms for WFDF events.
  6. C1.6. WFDF reserves the right to require a team to alter or replace text or graphics on a garment or to replace an entire garment.

C2. General

  1. C2.1. A uniform must consist of, at minimum, a shirt to cover the chest and abdomen, and clothing to cover the lower torso and upper legs.
  2. C2.2. A single item of clothing is allowable as a uniform if it meets the requirements of the two separate items as expressed in these rules.
  3. C2.3. A team must bring at least two distinct sets of shirts to each game (this distinction should include taking into account colour vision deficiency).
  4. C2.4. All uniform items must be of professional quality and must not negatively impact the image of the sport.

C3. Home and Away

  1. C3.1. An event schedule may designate a “home” and “away” team for each game.
  2. C3.2. WFDF may designate team colour for certain games.
  3. C3.3. If the event schedule does not designate home and away teams, the team captains will determine which team is the home team before the game by a disc toss or other fair method.
  4. C3.4. The home team has the first choice of shirt colour.
  5. C3.5. Prior to arriving at a game, a team may tell their opponent which shirt is their “home” shirt, and they are bound by that decision.

C4. Shirts

  1. C4.1. All players on a team must wear shirts that match in colour and pattern (sleeve lengths may vary).
  2. C4.2. Each player in a team for a particular game must be designated by a unique integer between 0 and 99 inclusive.
  3. C4.3. The shirt that a player wears in that game must bear their number, expressed only in Arabic numerals, with an optional leading zero for numbers between 0 and 9 inclusive.
  4. C4.4. The number must be sewn or printed onto the back of the shirt. Each digit in the number must be a minimum of sixteen (16) centimetres high and have a minimum line width of three (3) centimetres wide.
    1. C4.4.1. The number may also appear elsewhere on the shirt.
    2. C4.4.2. Numbers should be a solid colour which has a contrast ratio of at least 6:1 from the primary shirt colour.
  5. C4.5. The numbers must be clearly visible from a distance, entirely one colour, and of a significantly different colour from the background shirt colours.
  6. C4.6. There must not be any overlaid design or characters obscuring the numbers.

C5. Pants

  1. C5.1. Pants are deemed to be any clothing that covers at least the lower torso and upper legs
  2. C5.2. All players on a team must wear pants that match in colour and pattern.
  3. C5.3. Pants may have numbers sewn or printed on the front left leg. The number must match that of the player's shirt.

C6. Optional Features

  1. C6.1. If the team is a national team, the uniform may also include the International Olympic Committee three letter country code representing that country and/or its national flag.
  2. C6.2. Shirts may have player names printed on them.
  3. C6.3. Uniforms may have a sponsor name or logo printed on them.

C7. Undergarments

  1. C7.1. Players may wear clothing under their uniform in order to protect them from injury, temperature, sunlight, etc.
  2. C7.2. WFDF considers that if any exposed parts of undergarments are black, white, or matching the main uniform colours, this will improve the image of the sport.

C8. Gloves

  1. C8.1. Players may wear gloves, but they must not in any way damage the disc or leave any residue on the disc.
  2. C8.2. Players are prohibited from applying any substance to their hands, for the purposes of enhancing grip, which can transfer to the disc during the course of play.

C9. Headgear

  1. C9.1. Players may wear hats, caps or other headgear to protect them from sun exposure, the weather, injury or for personal comfort.
  2. C9.2. If players on a team wear hats, all hats must be similar in style and colour. For the purposes of this rule, visors and hats are considered to be of similar style.
  3. C9.3. Headgear must not display non-related commercial logos or other non-related sports team logos.

C10. Socks

  1. C10.1. If players on a team wear long socks, WFDF considers that matching those socks will improve the image of the sport.
  2. C10.2. Socks and stockings must not display non-related commercial or other non-related sports team logos.

C11. Footwear

  1. C11.1. Players must wear either shoes or boots. Footwear does not need to be matching in any way.
  2. C11.2. Any studs or ridges on the sole of the footwear must not protrude more than 20 millimetres from the sole nor have any sharp edges.

C12. Additional Uniform Requirements for Players

  1. C12.1. Players must not wear anything that is dangerous to other players. WFDF considers fully metallic studs and plaster casts to be dangerous.
  2. C12.2. Players must not wear anything that gains an advantage by substantially enhancing the physical presence of the player.
  3. C12.3. Team uniforms must comply with the WFDF Social Expression Policy.
  4. C12.4. Players, substitutes and team officials must not use any equipment that amplifies their voices.
  5. C12.5. Players, substitutes and team officials may be requested to refrain from using, or restrict the location of, any props that could negatively impact the image of the sport.

C13. Coaches and Support Staff

  1. C13.1. Coaches and support staff must wear appropriate attire when on the sideline, preferably in a similar style to their team, but preferably in a colour that distinguishes them from their players.
  2. C13.2. Coaches and support staff may be requested to change their attire, where possible, if, for example, it clashes with that of relevant WFDF Officials.